![]() That means you’ll experience Unity as less stable than the final version. SRP is in the experimental stage, and you can, of course, continue to use the built-in rendering pipeline and its various configuration options.Īs with any beta program, you’ll have early access to features that are still under development. The Lightweight one targets general cross-platform scenarios, and the High-Definition one is for a scenario with ambitious graphical goals aimed at the most powerful platforms like high-end PC/consoles. We will provide out-of-the-box templates that take advantage of SRP and are optimized for different scenarios, starting with Lightweight and High-Definition pipelines. SRP is an extensible and powerful option that makes it easy to customize the rendering pipeline via C# code and material shaders. ![]() ![]() SRP places the power of modern hardware and GPUs directly into the hands of developers and technical artists, without having to digest millions of lines of C++ engine code. We will roll out SRP iteratively adding new functions and improvements with each new release. ![]() As part of the Unity 2018.1 release, we will introduce a new real-time rendering architecture option known as Scriptable Render Pipeline (SRP).
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